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hub / github.com/defold/defold / Square2d

Function Square2d

engine/render/src/render/debug_renderer.cpp:143–169  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

141 }
142
143 void Square2d(HRenderContext context, float x0, float y0, float x1, float y1, Vector4 color)
144 {
145 if (!context->m_DebugRenderer.m_RenderContext)
146 return;
147 DebugRenderTypeData& type_data = context->m_DebugRenderer.m_TypeData[DEBUG_RENDER_TYPE_FACE_3D];
148 RenderObject& ro = type_data.m_RenderObject;
149 const uint32_t vertex_count = 6;
150 if (ro.m_VertexCount + vertex_count < context->m_DebugRenderer.m_MaxVertexCount)
151 {
152 DebugVertex v[vertex_count];
153 v[0].m_Position = Vector4(x0, y0, 0.0f, 0.0f);
154 v[1].m_Position = Vector4(x0, y1, 0.0f, 0.0f);
155 v[2].m_Position = Vector4(x1, y0, 0.0f, 0.0f);
156 v[5].m_Position = Vector4(x1, y1, 0.0f, 0.0f);
157 v[3].m_Position = v[2].m_Position;
158 v[4].m_Position = v[1].m_Position;
159 for (uint32_t i = 0; i < vertex_count; ++i)
160 v[i].m_Color = color;
161 char* buffer = (char*)type_data.m_ClientBuffer;
162 memcpy(&buffer[ro.m_VertexCount * sizeof(DebugVertex)], (const void*)v, vertex_count * sizeof(DebugVertex));
163 ro.m_VertexCount += vertex_count;
164 }
165 else
166 {
167 LogVertexWarning(context);
168 }
169 }
170
171 void Triangle3d(HRenderContext context, Point3 vertices[3], Vector4 color)
172 {

Callers 3

FillAreaFunction · 0.85
DrawFunction · 0.85
TEST_FFunction · 0.85

Calls 2

LogVertexWarningFunction · 0.85
Vector4Class · 0.50

Tested by 1

TEST_FFunction · 0.68