| 1020 | } |
| 1021 | |
| 1022 | static int GetGridCellVertices(GridShapeData* shape_data, int index, b2Vec2* vertices) |
| 1023 | { |
| 1024 | // Original code checked if the shape was enabled, but I'm not sure we can do that now. |
| 1025 | // The grid has only a single body that holds sub-shapes for all grid polygons, |
| 1026 | // so we would have to perhaps keep track of this in the grid shape data to avoid |
| 1027 | // going deeper into this function. |
| 1028 | // |
| 1029 | // if (!b2Body_IsEnabled(shape_data->m_CellBodyId)) |
| 1030 | // { |
| 1031 | // return 0; |
| 1032 | // } |
| 1033 | |
| 1034 | const GridShapeData::Cell& cell = shape_data->m_Cells[index]; |
| 1035 | if (cell.m_Index == B2GRIDSHAPE_EMPTY_CELL) |
| 1036 | { |
| 1037 | return 0; |
| 1038 | } |
| 1039 | |
| 1040 | const HullSet::Hull& hull = shape_data->m_HullSet->m_Hulls[cell.m_Index]; |
| 1041 | assert(hull.m_Count <= B2_MAX_POLYGON_VERTICES); |
| 1042 | |
| 1043 | int row = index / shape_data->m_ColumnCount; |
| 1044 | int col = index - (shape_data->m_ColumnCount * row); |
| 1045 | |
| 1046 | float halfWidth = shape_data->m_CellWidth * shape_data->m_ColumnCount * 0.5f; |
| 1047 | float halfHeight = shape_data->m_CellHeight * shape_data->m_RowCount * 0.5f; |
| 1048 | |
| 1049 | b2Vec2 t = {shape_data->m_CellWidth * col - halfWidth, shape_data->m_CellHeight * row - halfHeight}; |
| 1050 | t.x += shape_data->m_CellWidth * 0.5f; |
| 1051 | t.y += shape_data->m_CellHeight * 0.5f; |
| 1052 | t += shape_data->m_Position; |
| 1053 | |
| 1054 | const HullFlags& flags = shape_data->m_CellFlags[index]; |
| 1055 | float xScale = flags.m_FlipHorizontal ? -1.0f : 1.0f; |
| 1056 | float yScale = flags.m_FlipVertical ? -1.0f : 1.0f; |
| 1057 | float tmpX = 0.0; |
| 1058 | |
| 1059 | for (uint32_t i = 0; i < hull.m_Count; ++i) |
| 1060 | { |
| 1061 | vertices[i] = shape_data->m_HullSet->m_Vertices[hull.m_Index + i]; |
| 1062 | if (flags.m_Rotate90) |
| 1063 | { |
| 1064 | // Clockwise rotation (x, y) -> (y, -x) |
| 1065 | // Also tile isn't necessary a square, that's why we should swap width and height |
| 1066 | // We apply flip before rotation, which means scale is part of size and should be swapped as well |
| 1067 | tmpX = vertices[i].x; |
| 1068 | vertices[i].x = vertices[i].y * (yScale * shape_data->m_CellWidth); |
| 1069 | vertices[i].y = -1 * tmpX * (xScale * shape_data->m_CellHeight); |
| 1070 | } |
| 1071 | else |
| 1072 | { |
| 1073 | vertices[i].x *= xScale * shape_data->m_CellWidth; |
| 1074 | vertices[i].y *= yScale * shape_data->m_CellHeight; |
| 1075 | } |
| 1076 | vertices[i] += t; |
| 1077 | } |
| 1078 | |
| 1079 | // Reverse order when single flipped |
no test coverage detected