| 546 | } |
| 547 | |
| 548 | void SetPosition(HParticleContext context, HInstance instance, const Point3& position) |
| 549 | { |
| 550 | Instance* i = GetInstance(context, instance); |
| 551 | if (!i) return; |
| 552 | i->m_WorldTransform.SetTranslation(Vector3(position)); |
| 553 | } |
| 554 | |
| 555 | void SetRotation(HParticleContext context, HInstance instance, const Quat& rotation) |
| 556 | { |