| 361 | } |
| 362 | |
| 363 | bool NeedsResolve(Scene* scene) |
| 364 | { |
| 365 | for (uint32_t i = 0; i < scene->m_Buffers.Size(); ++i) |
| 366 | { |
| 367 | if (!scene->m_Buffers[i].m_Buffer) |
| 368 | return true; |
| 369 | } |
| 370 | return false; |
| 371 | } |
| 372 | |
| 373 | void EnableDebugLogging(bool enable) |
| 374 | { |