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Function Update

engine/input/src/input.cpp:78–85  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

76 }
77
78 void Update(HContext context)
79 {
80 if (context->m_UnmappedGamepads.Size() && context->m_Binding)
81 {
82 context->m_UnmappedGamepads.Iterate<void>(MapGamePadCbk, context->m_Binding);
83 context->m_UnmappedGamepads.Clear();
84 }
85 }
86
87 void SetRepeat(HContext context, float delay, float interval)
88 {

Callers 1

TEST_FFunction · 0.50

Calls 2

SizeMethod · 0.45
ClearMethod · 0.45

Tested by 1

TEST_FFunction · 0.40