| 201 | } |
| 202 | |
| 203 | static GamepadBinding* NewGamepadBinding(HBinding binding, uint32_t gamepad_index) |
| 204 | { |
| 205 | dmHID::HGamepad gamepad = dmHID::GetGamepad(binding->m_Context->m_HidContext, gamepad_index); |
| 206 | |
| 207 | // For now, by default they are legacy mappings |
| 208 | dmHID::SetGamepadLayoutLegacy(gamepad, true); |
| 209 | |
| 210 | // TODO: Get the gamepad guid + SDL name |
| 211 | |
| 212 | GamepadConfig* selected_config = 0; |
| 213 | |
| 214 | // TODO: Get the gamepad sdk mapping (if any) |
| 215 | |
| 216 | if (!selected_config) |
| 217 | { |
| 218 | char device_name_out[dmHID::MAX_GAMEPAD_NAME_LENGTH]; |
| 219 | selected_config = GetGamepadConfig(binding, gamepad, device_name_out); |
| 220 | } |
| 221 | |
| 222 | if (selected_config) |
| 223 | { |
| 224 | GamepadBinding* gamepad_binding = new GamepadBinding(); |
| 225 | memset(gamepad_binding, 0, sizeof(*gamepad_binding)); |
| 226 | gamepad_binding->m_Gamepad = gamepad; |
| 227 | |
| 228 | if (selected_config->m_DeviceId == UNKNOWN_GAMEPAD_CONFIG_ID) |
| 229 | { |
| 230 | char device_name[dmHID::MAX_GAMEPAD_NAME_LENGTH]; |
| 231 | dmHID::GetGamepadDeviceName(binding->m_Context->m_HidContext, gamepad, device_name); |
| 232 | dmLogWarning("No gamepad map found for gamepad %d (%s). The raw gamepad map will be used.", gamepad_index, device_name); |
| 233 | gamepad_binding->m_Unknown = 1; |
| 234 | } |
| 235 | ResetGamepadBindings(binding, gamepad_binding, gamepad_index); |
| 236 | return gamepad_binding; |
| 237 | } |
| 238 | else |
| 239 | { |
| 240 | char device_name[dmHID::MAX_GAMEPAD_NAME_LENGTH]; |
| 241 | dmHID::GetGamepadDeviceName(binding->m_Context->m_HidContext, gamepad, device_name); |
| 242 | |
| 243 | if (device_name[0]) |
| 244 | { |
| 245 | dmLogWarning("No gamepad map found for gamepad %d (%s). Ignored.", gamepad_index, device_name); |
| 246 | } |
| 247 | } |
| 248 | return 0x0; |
| 249 | } |
| 250 | |
| 251 | static void SetupGamepadBindings(HBinding binding) |
| 252 | { |
no test coverage detected