| 1086 | } |
| 1087 | |
| 1088 | float ApplyGamepadModifiers(dmHID::GamepadPacket* packet, const GamepadInput& input) |
| 1089 | { |
| 1090 | float v = 0.0f; |
| 1091 | switch (input.m_Type) |
| 1092 | { |
| 1093 | case dmInputDDF::GAMEPAD_TYPE_AXIS: |
| 1094 | v = packet->m_Axis[input.m_Index]; |
| 1095 | if (input.m_Negate) |
| 1096 | v = -v; |
| 1097 | if (input.m_Scale) |
| 1098 | v = (v + 1.0f) * 0.5f; |
| 1099 | if (input.m_Clamp) |
| 1100 | v = dmMath::Clamp(v, 0.0f, 1.0f); |
| 1101 | break; |
| 1102 | case dmInputDDF::GAMEPAD_TYPE_BUTTON: |
| 1103 | v = dmHID::GetGamepadButton(packet, input.m_Index) ? 1.0f : 0.0f; |
| 1104 | break; |
| 1105 | case dmInputDDF::GAMEPAD_TYPE_HAT: |
| 1106 | { |
| 1107 | uint8_t t = 0; |
| 1108 | bool s = dmHID::GetGamepadHat(packet, input.m_Index, &t); |
| 1109 | if (s && (t & input.m_HatMask)) { |
| 1110 | v = 1.0f; |
| 1111 | } |
| 1112 | } |
| 1113 | break; |
| 1114 | } |
| 1115 | return v; |
| 1116 | } |
| 1117 | |
| 1118 | void InitKeyMap() |
| 1119 | { |
no test coverage detected