| 255 | } |
| 256 | |
| 257 | void GetGamepadDeviceNameSDL(HContext context, HGamepad gamepad, char device_name[MAX_GAMEPAD_NAME_LENGTH]) |
| 258 | { |
| 259 | device_name[0] = '\0'; |
| 260 | |
| 261 | char fallback_name[MAX_GAMEPAD_NAME_LENGTH]; |
| 262 | GetGamepadDeviceName(context, gamepad, fallback_name); |
| 263 | |
| 264 | GamepadGuid guid; |
| 265 | if (!GetGamepadDeviceGuid(context, gamepad, &guid)) |
| 266 | { |
| 267 | dmStrlCpy(device_name, fallback_name, MAX_GAMEPAD_NAME_LENGTH); |
| 268 | return; |
| 269 | } |
| 270 | |
| 271 | GamepadIdentity identity = {}; |
| 272 | identity.m_Vendor = guid.m_Vendor; |
| 273 | identity.m_Product = guid.m_Product; |
| 274 | |
| 275 | const char* sdl_name = GetSDLCompatibleControllerName(identity, fallback_name); |
| 276 | dmStrlCpy(device_name, sdl_name, MAX_GAMEPAD_NAME_LENGTH); |
| 277 | } |
| 278 | |
| 279 | } // namespace dmHID |