| 265 | } |
| 266 | |
| 267 | void SetSceneResolution(HScene scene, uint32_t width, uint32_t height) |
| 268 | { |
| 269 | scene->m_Width = width; |
| 270 | scene->m_Height = height; |
| 271 | scene->m_ResChanged = 1; |
| 272 | } |
| 273 | |
| 274 | void GetPhysicalResolution(HScene scene, uint32_t& width, uint32_t& height) |
| 275 | { |
no outgoing calls