| 3290 | } |
| 3291 | |
| 3292 | void SetNodeText(HScene scene, HNode node, const char* text) |
| 3293 | { |
| 3294 | InternalNode* n = GetNode(scene, node); |
| 3295 | if (n->m_Node.m_Text) |
| 3296 | free((void*) n->m_Node.m_Text); |
| 3297 | |
| 3298 | if (text) |
| 3299 | n->m_Node.m_Text = strdup(text); |
| 3300 | else |
| 3301 | n->m_Node.m_Text = 0; |
| 3302 | } |
| 3303 | |
| 3304 | void SetNodeLineBreak(HScene scene, HNode node, bool line_break) |
| 3305 | { |