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hub / github.com/defold/defold / MoveNodeAbove

Function MoveNodeAbove

engine/gui/src/gui.cpp:4416–4444  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

4414 }
4415
4416 void MoveNodeAbove(HScene scene, HNode node, HNode reference)
4417 {
4418 if (node != INVALID_HANDLE && node != reference)
4419 {
4420 InternalNode* n = GetNode(scene, node);
4421 RemoveFromNodeList(scene, n);
4422 InternalNode* parent = 0x0;
4423 InternalNode* prev = 0x0;
4424 if (reference != INVALID_HANDLE)
4425 {
4426 uint16_t ref_index = reference & 0xffff;
4427 prev = &scene->m_Nodes[ref_index];
4428 if (prev->m_ParentIndex != INVALID_INDEX)
4429 {
4430 parent = &scene->m_Nodes[prev->m_ParentIndex];
4431 }
4432 }
4433 else
4434 {
4435 // Find the previous node of the root list
4436 uint16_t prev_index = scene->m_RenderTail;
4437 if (prev_index != INVALID_INDEX)
4438 {
4439 prev = &scene->m_Nodes[prev_index];
4440 }
4441 }
4442 AddToNodeList(scene, n, parent, prev);
4443 }
4444 }
4445
4446 HNode GetNodeParent(HScene scene, HNode node)
4447 {

Callers 5

NewNodeFunction · 0.70
CloneNodeFunction · 0.70
LuaMoveAboveFunction · 0.70
LuaCloneFunction · 0.70
TEST_FFunction · 0.50

Calls 3

RemoveFromNodeListFunction · 0.85
AddToNodeListFunction · 0.85
GetNodeFunction · 0.70

Tested by 1

TEST_FFunction · 0.40