| 3591 | } |
| 3592 | |
| 3593 | float GetNodeFlipbookCursor(HScene scene, HNode node) |
| 3594 | { |
| 3595 | InternalNode* n = GetNode(scene, node); |
| 3596 | float t = n->m_Node.m_FlipbookAnimPosition; |
| 3597 | |
| 3598 | return t; |
| 3599 | } |
| 3600 | |
| 3601 | void SetNodeFlipbookCursor(HScene scene, HNode node, float cursor) |
| 3602 | { |