| 3231 | } |
| 3232 | |
| 3233 | bool GetMaterialProperty(HScene scene, HNode node, dmhash_t property_hash, dmGameObject::PropertyDesc& property_desc, const dmGameObject::PropertyOptions* material_prop_options) |
| 3234 | { |
| 3235 | if (!scene->m_GetMaterialPropertyCallback) |
| 3236 | { |
| 3237 | return false; |
| 3238 | } |
| 3239 | return scene->m_GetMaterialPropertyCallback(scene->m_GetMaterialPropertyCallbackContext, scene, node, property_hash, property_desc, material_prop_options); |
| 3240 | } |
| 3241 | |
| 3242 | bool SetMaterialProperty(HScene scene, HNode node, dmhash_t property_hash, const dmGameObject::PropertyVar& property_var, const dmGameObject::PropertyOptions* material_prop_options) |
| 3243 | { |