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hub / github.com/defold/defold / GetMaterialProperty

Function GetMaterialProperty

engine/gui/src/gui.cpp:3233–3240  ·  view source on GitHub ↗

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3231 }
3232
3233 bool GetMaterialProperty(HScene scene, HNode node, dmhash_t property_hash, dmGameObject::PropertyDesc& property_desc, const dmGameObject::PropertyOptions* material_prop_options)
3234 {
3235 if (!scene->m_GetMaterialPropertyCallback)
3236 {
3237 return false;
3238 }
3239 return scene->m_GetMaterialPropertyCallback(scene->m_GetMaterialPropertyCallbackContext, scene, node, property_hash, property_desc, material_prop_options);
3240 }
3241
3242 bool SetMaterialProperty(HScene scene, HNode node, dmhash_t property_hash, const dmGameObject::PropertyVar& property_var, const dmGameObject::PropertyOptions* material_prop_options)
3243 {

Callers 1

LuaGetFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected