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hub / github.com/defold/defold / GetLuaState

Function GetLuaState

engine/gui/src/gui.cpp:4845–4848  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

4843 }
4844
4845 lua_State* GetLuaState(HContext context)
4846 {
4847 return context->m_LuaState;
4848 }
4849
4850 int GetContextTableRef(HScene scene)
4851 {

Callers 13

InitializeScriptFunction · 0.70
SetUpMethod · 0.50
SetUpMethod · 0.50
SetLuaContextMethod · 0.50
DeleteFunction · 0.50
CrashHandlerCallbackFunction · 0.50
engine.cppFile · 0.50
GetLuaMemCountFunction · 0.50
StepFrameFunction · 0.50
SetUpMethod · 0.50

Calls

no outgoing calls

Tested by 4

SetUpMethod · 0.40
SetUpMethod · 0.40
SetUpMethod · 0.40
TEST_FFunction · 0.40