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github.com/defold/defold
/ GetLuaState
Function
GetLuaState
engine/gui/src/gui.cpp:4845–4848 ·
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Source
from the content-addressed store, hash-verified
4843
}
4844
4845
lua_State* GetLuaState(HContext context)
4846
{
4847
return context->m_LuaState;
4848
}
4849
4850
int GetContextTableRef(HScene scene)
4851
{
Callers
13
InitializeScript
Function · 0.70
SetUp
Method · 0.50
SetUp
Method · 0.50
SetLuaContext
Method · 0.50
Delete
Function · 0.50
CrashHandlerCallback
Function · 0.50
engine.cpp
File · 0.50
GetLuaMemCount
Function · 0.50
StepFrame
Function · 0.50
SetUp
Method · 0.50
InitializeRenderScriptCameraContext
Function · 0.50
InitializeRenderScriptContext
Function · 0.50
Calls
no outgoing calls
Tested by
4
SetUp
Method · 0.40
SetUp
Method · 0.40
SetUp
Method · 0.40
TEST_F
Function · 0.40