| 1007 | } |
| 1008 | |
| 1009 | static bool NullReloadProgram(HContext _context, HProgram program, ShaderDesc* ddf) |
| 1010 | { |
| 1011 | NullProgram* p = (NullProgram*) program; |
| 1012 | |
| 1013 | if (g_ForceVertexReloadFail || g_ForceFragmentReloadFail) |
| 1014 | return false; |
| 1015 | |
| 1016 | ShaderDesc::Shader* ddf_vp = 0x0; |
| 1017 | ShaderDesc::Shader* ddf_fp = 0x0; |
| 1018 | ShaderDesc::Shader* ddf_cp = 0x0; |
| 1019 | |
| 1020 | if (!GetShaderProgram(_context, ddf, &ddf_vp, &ddf_fp, &ddf_cp)) |
| 1021 | { |
| 1022 | return 0; |
| 1023 | } |
| 1024 | |
| 1025 | if (ddf_cp) |
| 1026 | { |
| 1027 | delete [] (char*) p->m_Compute->m_Data; |
| 1028 | p->m_Compute->m_Data = new char[ddf_cp->m_Source.m_Count]; |
| 1029 | memcpy((char*)p->m_Compute->m_Data, ddf_cp->m_Source.m_Data, ddf_cp->m_Source.m_Count); |
| 1030 | } |
| 1031 | else |
| 1032 | { |
| 1033 | // VP |
| 1034 | delete [] (char*) p->m_VP->m_Data; |
| 1035 | p->m_VP->m_Data = new char[ddf_vp->m_Source.m_Count]; |
| 1036 | memcpy((char*)p->m_VP->m_Data, ddf_vp->m_Source.m_Data, ddf_vp->m_Source.m_Count); |
| 1037 | |
| 1038 | // FP |
| 1039 | delete [] (char*) p->m_FP->m_Data; |
| 1040 | p->m_FP->m_Data = new char[ddf_fp->m_Source.m_Count]; |
| 1041 | memcpy((char*)p->m_FP->m_Data, ddf_fp->m_Source.m_Data, ddf_fp->m_Source.m_Count); |
| 1042 | } |
| 1043 | |
| 1044 | return true; |
| 1045 | } |
| 1046 | |
| 1047 | static ShaderDesc::Language NullGetProgramLanguage(HProgram program) |
| 1048 | { |
nothing calls this directly
no test coverage detected