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hub / github.com/defold/defold / GetStd140BaseAlignment

Function GetStd140BaseAlignment

engine/graphics/src/graphics.cpp:1564–1584  ·  view source on GitHub ↗

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1562 }
1563
1564 static uint32_t GetStd140BaseAlignment(dmGraphics::ShaderDesc::ShaderDataType type)
1565 {
1566 switch (type)
1567 {
1568 case ShaderDesc::SHADER_TYPE_FLOAT:
1569 case ShaderDesc::SHADER_TYPE_INT:
1570 case ShaderDesc::SHADER_TYPE_UINT:
1571 return 4;
1572 case ShaderDesc::SHADER_TYPE_VEC2:
1573 return 8;
1574 case ShaderDesc::SHADER_TYPE_VEC3:
1575 case ShaderDesc::SHADER_TYPE_VEC4:
1576 return 16;
1577 case ShaderDesc::SHADER_TYPE_MAT2:
1578 case ShaderDesc::SHADER_TYPE_MAT3:
1579 case ShaderDesc::SHADER_TYPE_MAT4:
1580 return 16;
1581 default:
1582 return 16; // conservative default for structs
1583 }
1584 }
1585
1586 static uint32_t CalculateStd140MemberSize(const ShaderResourceTypeInfo* type_infos, const ShaderResourceMember& member, bool update_offsets)
1587 {

Callers 1

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