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hub / github.com/defold/defold / ScriptSpriteRegister

Function ScriptSpriteRegister

engine/gamesys/src/gamesys/scripts/script_sprite.cpp:515–520  ·  view source on GitHub ↗

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513 };
514
515 void ScriptSpriteRegister(const ScriptLibContext& context)
516 {
517 lua_State* L = context.m_LuaState;
518 luaL_register(L, "sprite", SPRITE_COMP_FUNCTIONS);
519 lua_pop(L, 1);
520 }
521}

Callers 1

InitializeScriptLibsFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected