| 123 | }; |
| 124 | |
| 125 | dmBuffer::HBuffer UnpackLuaBuffer(dmScript::LuaHBuffer* lua_buffer) |
| 126 | { |
| 127 | if (lua_buffer->m_Owner == dmScript::OWNER_RES) { |
| 128 | BufferResource* res = (BufferResource*)lua_buffer->m_BufferRes; |
| 129 | return res->m_Buffer; |
| 130 | } else { |
| 131 | return lua_buffer->m_Buffer; |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | // Unless we check that a buffer resource actually exists, the engine will crash |
| 136 | // when unpacking. This can happen if a user destroys a resource but a LuaHBuffer still holds a reference to the resource |
no outgoing calls
no test coverage detected