| 575 | } |
| 576 | |
| 577 | void UpdateScriptLibs(const ScriptLibContext& context) |
| 578 | { |
| 579 | ScriptSysGameSysUpdate(context); |
| 580 | ScriptResourceUpdate(context); |
| 581 | } |
| 582 | |
| 583 | dmGameObject::HInstance CheckGoInstance(lua_State* L) { |
| 584 | return dmScript::CheckGOInstance(L); |