| 1153 | } |
| 1154 | |
| 1155 | dmGameObject::CreateResult CompModelCreate(const dmGameObject::ComponentCreateParams& params) |
| 1156 | { |
| 1157 | ModelWorld* world = (ModelWorld*)params.m_World; |
| 1158 | |
| 1159 | if (world->m_Components.Full()) |
| 1160 | { |
| 1161 | ShowFullBufferError("Model", "model.max_count", world->m_Components.Capacity()); |
| 1162 | return dmGameObject::CREATE_RESULT_UNKNOWN_ERROR; |
| 1163 | } |
| 1164 | uint32_t index = world->m_Components.Alloc(); |
| 1165 | ModelComponent* component = new ModelComponent; |
| 1166 | memset(component, 0, sizeof(ModelComponent)); |
| 1167 | world->m_Components.Set(index, component); |
| 1168 | component->m_Instance = params.m_Instance; |
| 1169 | component->m_Transform = dmTransform::Transform(Vector3(params.m_Position), params.m_Rotation, 1.0f); |
| 1170 | ModelResource* resource = (ModelResource*)params.m_Resource; |
| 1171 | component->m_Resource = resource; |
| 1172 | |
| 1173 | component->m_ComponentIndex = params.m_ComponentIndex; |
| 1174 | component->m_Enabled = 1; |
| 1175 | component->m_World = Matrix4::identity(); |
| 1176 | component->m_DoRender = 0; |
| 1177 | component->m_Callback = 0; |
| 1178 | component->m_CallbackContext = 0; |
| 1179 | component->m_RenderConstants = 0; |
| 1180 | |
| 1181 | // Create GO<->bone representation |
| 1182 | // We need to make sure that bone GOs are created before we start the default animation. |
| 1183 | if (component->m_Resource->m_Model->m_CreateGoBones) |
| 1184 | { |
| 1185 | if (!CreateGOBones(world, component)) |
| 1186 | { |
| 1187 | dmLogError("Failed to create game objects for bones in model. Consider increasing collection max instances (collection.max_instances)."); |
| 1188 | DestroyComponent(world, index); |
| 1189 | return dmGameObject::CREATE_RESULT_UNKNOWN_ERROR; |
| 1190 | } |
| 1191 | } |
| 1192 | |
| 1193 | // Create rig instance |
| 1194 | component->m_RigInstance = 0; |
| 1195 | |
| 1196 | dmGameObject::CreateResult res = SetupRigInstance(world->m_RigContext, component, resource->m_RigScene, dmHashString64(resource->m_Model->m_DefaultAnimation)); |
| 1197 | if (res != dmGameObject::CREATE_RESULT_OK) |
| 1198 | { |
| 1199 | DestroyComponent(world, index); |
| 1200 | return res; |
| 1201 | } |
| 1202 | |
| 1203 | SetupRenderItems(component, resource); |
| 1204 | |
| 1205 | component->m_ReHash = 1; |
| 1206 | |
| 1207 | *params.m_UserData = (uintptr_t)index; |
| 1208 | return dmGameObject::CREATE_RESULT_OK; |
| 1209 | } |
| 1210 | |
| 1211 | void* CompModelGetComponent(const dmGameObject::ComponentGetParams& params) |
| 1212 | { |
nothing calls this directly
no test coverage detected