| 190 | } |
| 191 | |
| 192 | dmGameObject::UpdateResult CompFactoryUpdate(const dmGameObject::ComponentsUpdateParams& params, dmGameObject::ComponentsUpdateResult& update_result) |
| 193 | { |
| 194 | FactoryWorld* world = (FactoryWorld*)params.m_World; |
| 195 | dmGameObject::UpdateResult result = dmGameObject::UPDATE_RESULT_OK; |
| 196 | for (uint32_t i = 0; i < world->m_Components.Size(); ++i) |
| 197 | { |
| 198 | FactoryComponent* component = &world->m_Components[i]; |
| 199 | if (!component->m_AddedToUpdate) |
| 200 | continue; |
| 201 | if (component->m_Loading) |
| 202 | { |
| 203 | dmResource::HFactory factory = dmGameObject::GetFactory(params.m_Collection); |
| 204 | dmResource::Result r = dmResource::RESULT_OK; |
| 205 | if(component->m_Preloader) |
| 206 | { |
| 207 | dmResource::PreloaderCompleteCallbackParams preloader_params; |
| 208 | preloader_params.m_Factory = factory; |
| 209 | preloader_params.m_UserData = component; |
| 210 | r = dmResource::UpdatePreloader(component->m_Preloader, PreloadCompleteCallback, &preloader_params, 10*1000); |
| 211 | } |
| 212 | if (r != dmResource::RESULT_PENDING) |
| 213 | { |
| 214 | LoadComplete(params, component, r); |
| 215 | } |
| 216 | } |
| 217 | } |
| 218 | DM_PROPERTY_ADD_U32(rmtp_Factory, world->m_IndexPool.Size()); |
| 219 | return result; |
| 220 | } |
| 221 | |
| 222 | dmGameObject::UpdateResult CompFactoryOnMessage(const dmGameObject::ComponentOnMessageParams& params) |
| 223 | { |
nothing calls this directly
no test coverage detected