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hub / github.com/defold/defold / GetMessageSocket

Function GetMessageSocket

engine/gameobject/src/gameobject/gameobject.cpp:3164–3170  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3162 }
3163
3164 dmMessage::HSocket GetMessageSocket(HCollection hcollection)
3165 {
3166 if (hcollection && hcollection->m_Collection)
3167 return hcollection->m_Collection->m_ComponentSocket;
3168 else
3169 return 0;
3170 }
3171
3172 dmMessage::HSocket GetFrameMessageSocket(HCollection hcollection)
3173 {

Callers 15

ScriptInstanceGetURLCBFunction · 0.85
ScriptInstanceGetURLFunction · 0.85
ResolveInstanceFunction · 0.85
GetComponentFromLuaFunction · 0.85
Script_GetFunction · 0.85
Script_SetFunction · 0.85
Script_SetParentFunction · 0.85
LuaAnimationStoppedFunction · 0.85
Script_AnimateFunction · 0.85
Script_CancelAnimationsFunction · 0.85
DeleteGOTableFunction · 0.85
Script_ExistsFunction · 0.85

Calls

no outgoing calls

Tested by 11

TEST_FFunction · 0.68
TEST_FFunction · 0.68
TEST_FFunction · 0.68
TEST_FFunction · 0.68
PostSetParentMessageFunction · 0.68
PostSetParentFunction · 0.68
TEST_FFunction · 0.68
PostSpritePlayAnimationFunction · 0.68
PostLabelSetTextFunction · 0.68
TEST_PFunction · 0.68
TEST_FFunction · 0.68