| 625 | // |
| 626 | |
| 627 | static bool SendGameObjectData(dmWebServer::Request* request, dmhash_t id, dmhash_t resource_id, dmhash_t type, uint32_t index, uint32_t parent) |
| 628 | { |
| 629 | // See profiler.html, loadGameObjects() for the receiving end of this code |
| 630 | dmWebServer::Result r; |
| 631 | r = SendString(request, dmHashReverseSafe64(id)); CHECK_RESULT_BOOL(r); |
| 632 | r = SendString(request, dmHashReverseSafe64(resource_id)); CHECK_RESULT_BOOL(r); |
| 633 | r = SendString(request, dmHashReverseSafe64(type)); CHECK_RESULT_BOOL(r); |
| 634 | r = dmWebServer::Send(request, &index, 4); CHECK_RESULT_BOOL(r); |
| 635 | r = dmWebServer::Send(request, &parent, 4); CHECK_RESULT_BOOL(r); |
| 636 | return true; |
| 637 | } |
| 638 | |
| 639 | static void OutputResourceSceneGraph(dmGameObject::SceneNode* node, uint32_t parent, uint32_t* counter, dmWebServer::Request* request) |
| 640 | { |
no test coverage detected