| 2496 | } |
| 2497 | |
| 2498 | void UnloadBootstrapContent(HEngine engine) |
| 2499 | { |
| 2500 | if (engine->m_RenderScriptPrototype) |
| 2501 | dmResource::Release(engine->m_Factory, engine->m_RenderScriptPrototype); |
| 2502 | if (engine->m_SystemFont) |
| 2503 | dmResource::Release(engine->m_Factory, engine->m_SystemFont); |
| 2504 | if (engine->m_GameInputBinding) |
| 2505 | dmResource::Release(engine->m_Factory, engine->m_GameInputBinding); |
| 2506 | if (engine->m_DisplayProfiles) |
| 2507 | dmResource::Release(engine->m_Factory, engine->m_DisplayProfiles); |
| 2508 | } |
| 2509 | |
| 2510 | uint32_t GetFrameCount(HEngine engine) |
| 2511 | { |