| 474 | }; |
| 475 | |
| 476 | void Scheduler::SortSolve() |
| 477 | { |
| 478 | listType * lp; |
| 479 | handType * hp; |
| 480 | int strain, key, index; |
| 481 | |
| 482 | for (int g = 0; g < numGroups; g++) |
| 483 | { |
| 484 | strain = group[g].strain; |
| 485 | key = group[g].hash; |
| 486 | lp = &list[strain][key]; |
| 487 | index = lp->first; |
| 488 | hp = &hands[index]; |
| 489 | |
| 490 | // Taking into account repeat times saves 1-2%. |
| 491 | |
| 492 | int repeatNo = 0; |
| 493 | int firstPrev = -1; |
| 494 | group[g].pred = 0; |
| 495 | do |
| 496 | { |
| 497 | // Skip complete duplicates, as we won't solve them again. |
| 498 | if (hands[index].first != firstPrev) |
| 499 | { |
| 500 | group[g].pred += SORT_SOLVE_TIMES[hp->NTflag][repeatNo]; |
| 501 | if (repeatNo < 7) |
| 502 | repeatNo++; |
| 503 | firstPrev = hands[index].first; |
| 504 | } |
| 505 | |
| 506 | index = hands[index].next; |
| 507 | } |
| 508 | while (index != -1); |
| 509 | |
| 510 | // Taking into account fanout saves 4-6%. |
| 511 | |
| 512 | int fanout = hp->fanout; |
| 513 | double * slist = SORT_SOLVE_FANOUT[hp->NTflag]; |
| 514 | double fanoutFactor; |
| 515 | |
| 516 | if (fanout < slist[0]) |
| 517 | fanoutFactor = 0.; // A bit extreme... |
| 518 | else if (fanout < slist[1]) |
| 519 | fanoutFactor = slist[2] * (fanout - slist[0]); |
| 520 | else |
| 521 | fanoutFactor = slist[3] * exp( (fanout - slist[1]) / slist[4] ); |
| 522 | |
| 523 | group[g].pred = static_cast<int>( |
| 524 | (fanoutFactor * static_cast<double>(group[g].pred))); |
| 525 | } |
| 526 | |
| 527 | // Sort groups using merge sort. |
| 528 | groupType gp; |
| 529 | for (int g = 0; g < numGroups; g++) |
| 530 | { |
| 531 | gp = group[g]; |
| 532 | int j = g; |
| 533 | for (; j && gp.pred > group[j - 1].pred; --j) |
nothing calls this directly
no outgoing calls
no test coverage detected