| 876 | |
| 877 | |
| 878 | void Scheduler::EndBlockTimer() |
| 879 | { |
| 880 | timerBlock.End(); |
| 881 | const int timeUserBlock = timerBlock.UserTime(); |
| 882 | |
| 883 | handType * hp; |
| 884 | for (int b = 0; b < numHands; b++) |
| 885 | { |
| 886 | hp = &hands[b]; |
| 887 | int timeUser = hp->time; |
| 888 | double timesq = (double) timeUser * (double) timeUser; |
| 889 | |
| 890 | if (hp->selectFlag) |
| 891 | { |
| 892 | TimeStat ts; |
| 893 | ts.Set(timeUser, timesq); |
| 894 | |
| 895 | timeStrain.Add(hp->NTflag, ts); |
| 896 | timeRepeat.Add(hp->repeatNo, ts); |
| 897 | timeDepth.Add(hp->depth, ts); |
| 898 | timeStrength.Add(hp->strength, ts); |
| 899 | timeFanout.Add(hp->fanout, ts); |
| 900 | timeThread.Add(hp->thread, ts); |
| 901 | } |
| 902 | |
| 903 | if (timeUser > blockMax) |
| 904 | blockMax = timeUser; |
| 905 | |
| 906 | if (hp->repeatNo == 0) |
| 907 | { |
| 908 | int bin = timeUser / 1000; |
| 909 | timeHist[bin]++; |
| 910 | if (hp->NTflag) |
| 911 | timeHistNT[bin]++; |
| 912 | else |
| 913 | timeHistSuit[bin]++; |
| 914 | } |
| 915 | } |
| 916 | |
| 917 | for (int g = 0; g < numGroups; g++) |
| 918 | { |
| 919 | int head = group[g].head; |
| 920 | int NTflag = (hands[head].strain == 4 ? 1 : 0); |
| 921 | |
| 922 | TimeStat ts; |
| 923 | |
| 924 | ts.Set(group[g].actual); |
| 925 | timeGroupActualStrain.Add(NTflag, ts); |
| 926 | |
| 927 | ts.Set(group[g].pred); |
| 928 | timeGroupPredStrain.Add(NTflag, ts); |
| 929 | |
| 930 | int diff = group[g].actual - group[g].pred; |
| 931 | ts.Set(diff); |
| 932 | timeGroupDiffStrain.Add(NTflag, ts); |
| 933 | } |
| 934 | |
| 935 | |