| 266 | } |
| 267 | |
| 268 | char *CSaveTee::GetString(const CSaveTeam *pTeam) |
| 269 | { |
| 270 | int HookedPlayer = -1; |
| 271 | if(m_HookedPlayer != -1) |
| 272 | { |
| 273 | for(int n = 0; n < pTeam->GetMembersCount(); n++) |
| 274 | { |
| 275 | if(m_HookedPlayer == pTeam->m_pSavedTees[n].GetClientId()) |
| 276 | { |
| 277 | HookedPlayer = n; |
| 278 | break; |
| 279 | } |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | str_format(m_aString, sizeof(m_aString), |
| 284 | "%s\t%d\t%d\t%d\t%d\t%d\t" |
| 285 | // weapons |
| 286 | "%d\t%d\t%d\t%d\t" |
| 287 | "%d\t%d\t%d\t%d\t" |
| 288 | "%d\t%d\t%d\t%d\t" |
| 289 | "%d\t%d\t%d\t%d\t" |
| 290 | "%d\t%d\t%d\t%d\t" |
| 291 | "%d\t%d\t%d\t%d\t" |
| 292 | "%d\t%d\t" |
| 293 | // tee stats |
| 294 | "%d\t%d\t%d\t%d\t%d\t%d\t%d\t" // m_EndlessJump |
| 295 | "%d\t%d\t%d\t%d\t%d\t%d\t%d\t" // m_DDRaceState |
| 296 | "%d\t%d\t%d\t%d\t" // m_Pos.x |
| 297 | "%d\t%d\t" // m_TeleCheckpoint |
| 298 | "%d\t%d\t%f\t%f\t" // m_CorePos.x |
| 299 | "%d\t%d\t%d\t%d\t" // m_ActiveWeapon |
| 300 | "%d\t%d\t%f\t%f\t" // m_HookPos.x |
| 301 | "%d\t%d\t%d\t%d\t" // m_HookTeleBase.x |
| 302 | // time checkpoints |
| 303 | "%d\t%d\t%d\t" |
| 304 | "%f\t%f\t%f\t%f\t%f\t" |
| 305 | "%f\t%f\t%f\t%f\t%f\t" |
| 306 | "%f\t%f\t%f\t%f\t%f\t" |
| 307 | "%f\t%f\t%f\t%f\t%f\t" |
| 308 | "%f\t%f\t%f\t%f\t%f\t" |
| 309 | "%d\t" // m_NotEligibleForFinish |
| 310 | "%d\t%d\t%d\t" // tele weapons |
| 311 | "%s\t" // m_aGameUuid |
| 312 | "%d\t%d\t" // m_HookedPlayer, m_NewHook |
| 313 | "%d\t%d\t%d\t%d\t" // input stuff |
| 314 | "%d\t" // m_ReloadTimer |
| 315 | "%d\t" // m_TeeStarted |
| 316 | "%d\t" //m_LiveFreeze |
| 317 | "%f\t%f\t%d\t%d\t%d", // m_Ninja |
| 318 | m_aName, m_Alive, m_Paused, m_NeededFaketuning, m_TeeFinished, m_IsSolo, |
| 319 | // weapons |
| 320 | m_aWeapons[0].m_AmmoRegenStart, m_aWeapons[0].m_Ammo, m_aWeapons[0].m_Ammocost, m_aWeapons[0].m_Got, |
| 321 | m_aWeapons[1].m_AmmoRegenStart, m_aWeapons[1].m_Ammo, m_aWeapons[1].m_Ammocost, m_aWeapons[1].m_Got, |
| 322 | m_aWeapons[2].m_AmmoRegenStart, m_aWeapons[2].m_Ammo, m_aWeapons[2].m_Ammocost, m_aWeapons[2].m_Got, |
| 323 | m_aWeapons[3].m_AmmoRegenStart, m_aWeapons[3].m_Ammo, m_aWeapons[3].m_Ammocost, m_aWeapons[3].m_Got, |
| 324 | m_aWeapons[4].m_AmmoRegenStart, m_aWeapons[4].m_Ammo, m_aWeapons[4].m_Ammocost, m_aWeapons[4].m_Got, |
| 325 | m_aWeapons[5].m_AmmoRegenStart, m_aWeapons[5].m_Ammo, m_aWeapons[5].m_Ammocost, m_aWeapons[5].m_Got, |
no test coverage detected