| 353 | } |
| 354 | |
| 355 | int CSaveTee::FromString(const char *pString) |
| 356 | { |
| 357 | int Num; |
| 358 | Num = sscanf(pString, |
| 359 | "%[^\t]\t%d\t%d\t%d\t%d\t%d\t" |
| 360 | // weapons |
| 361 | "%d\t%d\t%d\t%d\t" |
| 362 | "%d\t%d\t%d\t%d\t" |
| 363 | "%d\t%d\t%d\t%d\t" |
| 364 | "%d\t%d\t%d\t%d\t" |
| 365 | "%d\t%d\t%d\t%d\t" |
| 366 | "%d\t%d\t%d\t%d\t" |
| 367 | "%d\t%d\t" |
| 368 | // tee states |
| 369 | "%d\t%d\t%d\t%d\t%d\t%d\t%d\t" // m_EndlessJump |
| 370 | "%d\t%d\t%d\t%d\t%d\t%d\t%d\t" // m_DDRaceState |
| 371 | "%f\t%f\t%f\t%f\t" // m_Pos.x |
| 372 | "%d\t%d\t" // m_TeleCheckpoint |
| 373 | "%f\t%f\t%f\t%f\t" // m_CorePos.x |
| 374 | "%d\t%d\t%d\t%d\t" // m_ActiveWeapon |
| 375 | "%f\t%f\t%f\t%f\t" // m_HookPos.x |
| 376 | "%f\t%f\t%d\t%d\t" // m_HookTeleBase.x |
| 377 | // time checkpoints |
| 378 | "%d\t%d\t%d\t" |
| 379 | "%f\t%f\t%f\t%f\t%f\t" |
| 380 | "%f\t%f\t%f\t%f\t%f\t" |
| 381 | "%f\t%f\t%f\t%f\t%f\t" |
| 382 | "%f\t%f\t%f\t%f\t%f\t" |
| 383 | "%f\t%f\t%f\t%f\t%f\t" |
| 384 | "%d\t" // m_NotEligibleForFinish |
| 385 | "%d\t%d\t%d\t" // tele weapons |
| 386 | "%36s\t" // m_aGameUuid |
| 387 | "%d\t%d\t" // m_HookedPlayer, m_NewHook |
| 388 | "%d\t%d\t%d\t%d\t" // input stuff |
| 389 | "%d\t" // m_ReloadTimer |
| 390 | "%d\t" // m_TeeStarted |
| 391 | "%d\t" // m_LiveFreeze |
| 392 | "%f\t%f\t%d\t%d\t%d", // m_Ninja |
| 393 | m_aName, &m_Alive, &m_Paused, &m_NeededFaketuning, &m_TeeFinished, &m_IsSolo, |
| 394 | // weapons |
| 395 | &m_aWeapons[0].m_AmmoRegenStart, &m_aWeapons[0].m_Ammo, &m_aWeapons[0].m_Ammocost, &m_aWeapons[0].m_Got, |
| 396 | &m_aWeapons[1].m_AmmoRegenStart, &m_aWeapons[1].m_Ammo, &m_aWeapons[1].m_Ammocost, &m_aWeapons[1].m_Got, |
| 397 | &m_aWeapons[2].m_AmmoRegenStart, &m_aWeapons[2].m_Ammo, &m_aWeapons[2].m_Ammocost, &m_aWeapons[2].m_Got, |
| 398 | &m_aWeapons[3].m_AmmoRegenStart, &m_aWeapons[3].m_Ammo, &m_aWeapons[3].m_Ammocost, &m_aWeapons[3].m_Got, |
| 399 | &m_aWeapons[4].m_AmmoRegenStart, &m_aWeapons[4].m_Ammo, &m_aWeapons[4].m_Ammocost, &m_aWeapons[4].m_Got, |
| 400 | &m_aWeapons[5].m_AmmoRegenStart, &m_aWeapons[5].m_Ammo, &m_aWeapons[5].m_Ammocost, &m_aWeapons[5].m_Got, |
| 401 | &m_LastWeapon, &m_QueuedWeapon, |
| 402 | // tee states |
| 403 | &m_EndlessJump, &m_Jetpack, &m_NinjaJetpack, &m_FreezeTime, &m_FreezeStart, &m_DeepFrozen, &m_EndlessHook, |
| 404 | &m_DDRaceState, &m_HitDisabledFlags, &m_CollisionEnabled, &m_TuneZone, &m_TuneZoneOld, &m_HookHitEnabled, &m_Time, |
| 405 | &m_Pos.x, &m_Pos.y, &m_PrevPos.x, &m_PrevPos.y, |
| 406 | &m_TeleCheckpoint, &m_LastPenalty, |
| 407 | &m_CorePos.x, &m_CorePos.y, &m_Vel.x, &m_Vel.y, |
| 408 | &m_ActiveWeapon, &m_Jumped, &m_JumpedTotal, &m_Jumps, |
| 409 | &m_HookPos.x, &m_HookPos.y, &m_HookDir.x, &m_HookDir.y, |
| 410 | &m_HookTeleBase.x, &m_HookTeleBase.y, &m_HookTick, &m_HookState, |
| 411 | // time checkpoints |
| 412 | &m_TimeCpBroadcastEndTime, &m_LastTimeCp, &m_LastTimeCpBroadcasted, |
no test coverage detected