| 291 | } |
| 292 | |
| 293 | CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis, int CollideWith, const CCharacter *pThisOnly) |
| 294 | { |
| 295 | return (CCharacter *)IntersectEntity(Pos0, Pos1, Radius, ENTTYPE_CHARACTER, NewPos, pNotThis, CollideWith, pThisOnly); |
| 296 | } |
| 297 | |
| 298 | CEntity *CGameWorld::IntersectEntity(vec2 Pos0, vec2 Pos1, float Radius, int Type, vec2 &NewPos, const CEntity *pNotThis, int CollideWith, const CEntity *pThisOnly) |
| 299 | { |
no outgoing calls
no test coverage detected