| 57 | } |
| 58 | |
| 59 | int CGameWorld::FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type) |
| 60 | { |
| 61 | if(Type < 0 || Type >= NUM_ENTTYPES) |
| 62 | return 0; |
| 63 | |
| 64 | int Num = 0; |
| 65 | for(CEntity *pEnt = m_apFirstEntityTypes[Type]; pEnt; pEnt = pEnt->m_pNextTypeEntity) |
| 66 | { |
| 67 | if(distance(pEnt->m_Pos, Pos) < Radius + pEnt->m_ProximityRadius) |
| 68 | { |
| 69 | if(ppEnts) |
| 70 | ppEnts[Num] = pEnt; |
| 71 | Num++; |
| 72 | if(Num == Max) |
| 73 | break; |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | return Num; |
| 78 | } |
| 79 | |
| 80 | void CGameWorld::InsertEntity(CEntity *pEnt) |
| 81 | { |
no test coverage detected