| 499 | } |
| 500 | |
| 501 | void IGameController::StartRound() |
| 502 | { |
| 503 | ResetGame(); |
| 504 | |
| 505 | m_RoundStartTick = Server()->Tick(); |
| 506 | m_SuddenDeath = 0; |
| 507 | m_GameOverTick = -1; |
| 508 | SetGamePaused(false); |
| 509 | Server()->DemoRecorder_HandleAutoStart(); |
| 510 | char aBuf[256]; |
| 511 | str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags & GAMEFLAG_TEAMS); |
| 512 | GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); |
| 513 | } |
| 514 | |
| 515 | void IGameController::ChangeMap(const char *pToMap) |
| 516 | { |
no test coverage detected