| 22 | #include <game/teamscore.h> |
| 23 | |
| 24 | IGameController::IGameController(class CGameContext *pGameServer) : |
| 25 | m_Teams(pGameServer), m_pLoadBestTimeResult(nullptr) |
| 26 | { |
| 27 | m_pGameServer = pGameServer; |
| 28 | m_pConfig = m_pGameServer->Config(); |
| 29 | m_pServer = m_pGameServer->Server(); |
| 30 | m_pGameType = "unknown"; |
| 31 | |
| 32 | // |
| 33 | DoWarmup(g_Config.m_SvWarmup); |
| 34 | m_GameOverTick = -1; |
| 35 | m_SuddenDeath = 0; |
| 36 | m_RoundStartTick = Server()->Tick(); |
| 37 | m_RoundCount = 0; |
| 38 | m_GameFlags = 0; |
| 39 | m_aMapWish[0] = 0; |
| 40 | |
| 41 | m_CurrentRecord.reset(); |
| 42 | } |
| 43 | |
| 44 | IGameController::~IGameController() = default; |
| 45 | |