| 451 | } |
| 452 | |
| 453 | void IGameController::EndRound() |
| 454 | { |
| 455 | if(m_Warmup) // game can't end when we are running warmup |
| 456 | return; |
| 457 | |
| 458 | SetGamePaused(true); |
| 459 | m_GameOverTick = Server()->Tick(); |
| 460 | m_SuddenDeath = 0; |
| 461 | } |
| 462 | |
| 463 | void IGameController::ResetGame() |
| 464 | { |