| 736 | } |
| 737 | |
| 738 | void CGameContext::SendWeaponPickup(int ClientId, int Weapon) const |
| 739 | { |
| 740 | CNetMsg_Sv_WeaponPickup Msg; |
| 741 | Msg.m_Weapon = Weapon; |
| 742 | Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); |
| 743 | } |
| 744 | |
| 745 | void CGameContext::SendMotd(int ClientId) const |
| 746 | { |
no test coverage detected