| 4732 | } |
| 4733 | |
| 4734 | bool CGameContext::IsClientPlayer(int ClientId) const |
| 4735 | { |
| 4736 | return m_apPlayers[ClientId] && m_apPlayers[ClientId]->GetTeam() != TEAM_SPECTATORS; |
| 4737 | } |
| 4738 | |
| 4739 | bool CGameContext::IsClientHighBandwidth(int ClientId) const |
| 4740 | { |
no test coverage detected