| 292 | } |
| 293 | |
| 294 | void CGameContext::CreateHammerHit(vec2 Pos, CClientMask Mask) |
| 295 | { |
| 296 | CNetEvent_HammerHit *pEvent = m_Events.Create<CNetEvent_HammerHit>(Mask); |
| 297 | if(pEvent) |
| 298 | { |
| 299 | pEvent->m_X = (int)Pos.x; |
| 300 | pEvent->m_Y = (int)Pos.y; |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask) |
| 305 | { |