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hub / github.com/ddnet/ddnet / CreateHammerHit

Method CreateHammerHit

src/game/server/gamecontext.cpp:294–302  ·  view source on GitHub ↗

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292}
293
294void CGameContext::CreateHammerHit(vec2 Pos, CClientMask Mask)
295{
296 CNetEvent_HammerHit *pEvent = m_Events.Create<CNetEvent_HammerHit>(Mask);
297 if(pEvent)
298 {
299 pEvent->m_X = (int)Pos.x;
300 pEvent->m_Y = (int)Pos.y;
301 }
302}
303
304void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask)
305{

Callers 1

FireWeaponMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected