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Method NetworkClipped

src/game/server/entity.cpp:34–37  ·  view source on GitHub ↗

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32}
33
34bool CEntity::NetworkClipped(int SnappingClient) const
35{
36 return ::NetworkClipped(m_pGameWorld->GameServer(), SnappingClient, m_Pos);
37}
38
39bool CEntity::NetworkClipped(int SnappingClient, vec2 CheckPos) const
40{

Callers 1

PreInputClientsMethod · 0.80

Calls 2

NetworkClippedFunction · 0.85
GameServerMethod · 0.45

Tested by

no test coverage detected