| 12 | } |
| 13 | |
| 14 | void CLayers::Init(IMap *pMap, bool GameOnly) |
| 15 | { |
| 16 | Unload(); |
| 17 | |
| 18 | m_pMap = pMap; |
| 19 | m_pMap->GetType(MAPITEMTYPE_GROUP, &m_GroupsStart, &m_GroupsNum); |
| 20 | m_pMap->GetType(MAPITEMTYPE_LAYER, &m_LayersStart, &m_LayersNum); |
| 21 | |
| 22 | for(int GroupIndex = 0; GroupIndex < NumGroups(); GroupIndex++) |
| 23 | { |
| 24 | CMapItemGroup *pGroup = GetGroup(GroupIndex); |
| 25 | for(int LayerIndex = 0; LayerIndex < pGroup->m_NumLayers; LayerIndex++) |
| 26 | { |
| 27 | CMapItemLayer *pLayer = GetLayer(pGroup->m_StartLayer + LayerIndex); |
| 28 | if(pLayer->m_Type != LAYERTYPE_TILES) |
| 29 | continue; |
| 30 | |
| 31 | CMapItemLayerTilemap *pTilemap = reinterpret_cast<CMapItemLayerTilemap *>(pLayer); |
| 32 | bool IsEntities = false; |
| 33 | |
| 34 | if(pTilemap->m_Flags & TILESLAYERFLAG_GAME) |
| 35 | { |
| 36 | m_pGameLayer = pTilemap; |
| 37 | m_pGameGroup = pGroup; |
| 38 | |
| 39 | // make sure the game group has standard settings |
| 40 | m_pGameGroup->m_OffsetX = 0; |
| 41 | m_pGameGroup->m_OffsetY = 0; |
| 42 | m_pGameGroup->m_ParallaxX = 100; |
| 43 | m_pGameGroup->m_ParallaxY = 100; |
| 44 | |
| 45 | if(m_pGameGroup->m_Version >= 2) |
| 46 | { |
| 47 | m_pGameGroup->m_UseClipping = 0; |
| 48 | m_pGameGroup->m_ClipX = 0; |
| 49 | m_pGameGroup->m_ClipY = 0; |
| 50 | m_pGameGroup->m_ClipW = 0; |
| 51 | m_pGameGroup->m_ClipH = 0; |
| 52 | } |
| 53 | |
| 54 | IsEntities = true; |
| 55 | } |
| 56 | |
| 57 | if(!GameOnly) |
| 58 | { |
| 59 | if(pTilemap->m_Flags & TILESLAYERFLAG_TELE) |
| 60 | { |
| 61 | if(pTilemap->m_Version <= 2) |
| 62 | { |
| 63 | pTilemap->m_Tele = *((int *)(pTilemap) + 15); |
| 64 | } |
| 65 | m_pTeleLayer = pTilemap; |
| 66 | IsEntities = true; |
| 67 | } |
| 68 | |
| 69 | if(pTilemap->m_Flags & TILESLAYERFLAG_SPEEDUP) |
| 70 | { |
| 71 | if(pTilemap->m_Version <= 2) |