| 787 | } |
| 788 | |
| 789 | int CCollision::MoverSpeed(int x, int y, vec2 *pSpeed) const |
| 790 | { |
| 791 | int Nx = std::clamp(x / 32, 0, m_Width - 1); |
| 792 | int Ny = std::clamp(y / 32, 0, m_Height - 1); |
| 793 | int Index = m_pTiles[Ny * m_Width + Nx].m_Index; |
| 794 | |
| 795 | if(Index != TILE_CP && Index != TILE_CP_F) |
| 796 | { |
| 797 | return 0; |
| 798 | } |
| 799 | |
| 800 | vec2 Target; |
| 801 | switch(m_pTiles[Ny * m_Width + Nx].m_Flags) |
| 802 | { |
| 803 | case ROTATION_0: |
| 804 | Target.x = 0.0f; |
| 805 | Target.y = -4.0f; |
| 806 | break; |
| 807 | case ROTATION_90: |
| 808 | Target.x = 4.0f; |
| 809 | Target.y = 0.0f; |
| 810 | break; |
| 811 | case ROTATION_180: |
| 812 | Target.x = 0.0f; |
| 813 | Target.y = 4.0f; |
| 814 | break; |
| 815 | case ROTATION_270: |
| 816 | Target.x = -4.0f; |
| 817 | Target.y = 0.0f; |
| 818 | break; |
| 819 | default: |
| 820 | Target = vec2(0.0f, 0.0f); |
| 821 | break; |
| 822 | } |
| 823 | if(Index == TILE_CP_F) |
| 824 | { |
| 825 | Target *= 4.0f; |
| 826 | } |
| 827 | *pSpeed = Target; |
| 828 | return Index; |
| 829 | } |
| 830 | |
| 831 | int CCollision::GetPureMapIndex(float x, float y) const |
| 832 | { |