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github.com/ddnet/ddnet
/ MapScreen
Method
MapScreen
src/game/client/ui.cpp:452–456 ·
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450
}
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452
void CUi::MapScreen()
453
{
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const CUIRect *pScreen = Screen();
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Graphics()->MapScreen(pScreen->x, pScreen->y, pScreen->w, pScreen->h);
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}
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float CUi::PixelSize()
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{
Callers
15
RenderShutdownMessage
Method · 0.45
RenderCandidates
Method · 0.45
OnRender
Method · 0.45
RenderServerBroadcast
Method · 0.45
RenderCursor
Method · 0.45
hud.cpp
File · 0.45
RenderLoading
Method · 0.45
Render
Method · 0.45
RenderBackground
Method · 0.45
RenderGlobalStats
Method · 0.45
Update
Method · 0.45
OnRender
Method · 0.45
Calls
1
Graphics
Function · 0.85
Tested by
1
OnRender
Method · 0.36