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Method SendKill

src/game/client/gameclient.cpp:3208–3218  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3206}
3207
3208void CGameClient::SendKill() const
3209{
3210 CNetMsg_Cl_Kill Msg;
3211 Client()->SendPackMsgActive(&Msg, MSGFLAG_VITAL);
3212
3213 if(g_Config.m_ClDummyCopyMoves)
3214 {
3215 CMsgPacker MsgP(NETMSGTYPE_CL_KILL, false);
3216 Client()->SendMsg(!g_Config.m_ClDummy, &MsgP, MSGFLAG_VITAL);
3217 }
3218}
3219
3220void CGameClient::SendReadyChange7()
3221{

Callers 2

ConKillMethod · 0.80
RenderGameMethod · 0.80

Calls 3

SendPackMsgActiveMethod · 0.80
ClientFunction · 0.50
SendMsgMethod · 0.45

Tested by

no test coverage detected