| 1239 | } |
| 1240 | |
| 1241 | void CGameClient::OnStateChange(int NewState, int OldState) |
| 1242 | { |
| 1243 | // reset everything when not already connected (to keep gathered stuff) |
| 1244 | if(NewState < IClient::STATE_ONLINE) |
| 1245 | OnReset(); |
| 1246 | |
| 1247 | // then change the state |
| 1248 | for(auto &pComponent : m_vpAll) |
| 1249 | pComponent->OnStateChange(NewState, OldState); |
| 1250 | } |
| 1251 | |
| 1252 | void CGameClient::OnShutdown() |
| 1253 | { |