| 1310 | } |
| 1311 | |
| 1312 | void CGameClient::HandleLanguageChanged() |
| 1313 | { |
| 1314 | if(!m_LanguageChanged) |
| 1315 | return; |
| 1316 | m_LanguageChanged = false; |
| 1317 | |
| 1318 | g_Localization.Load(g_Config.m_ClLanguagefile, Storage(), Console()); |
| 1319 | TextRender()->SetFontLanguageVariant(g_Config.m_ClLanguagefile); |
| 1320 | |
| 1321 | // Clear all text containers |
| 1322 | Client()->OnWindowResize(); |
| 1323 | } |
| 1324 | |
| 1325 | void CGameClient::RenderShutdownMessage() |
| 1326 | { |
nothing calls this directly
no test coverage detected