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Method HandleLanguageChanged

src/game/client/gameclient.cpp:1312–1323  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1310}
1311
1312void CGameClient::HandleLanguageChanged()
1313{
1314 if(!m_LanguageChanged)
1315 return;
1316 m_LanguageChanged = false;
1317
1318 g_Localization.Load(g_Config.m_ClLanguagefile, Storage(), Console());
1319 TextRender()->SetFontLanguageVariant(g_Config.m_ClLanguagefile);
1320
1321 // Clear all text containers
1322 Client()->OnWindowResize();
1323}
1324
1325void CGameClient::RenderShutdownMessage()
1326{

Callers

nothing calls this directly

Calls 6

StorageFunction · 0.85
TextRenderFunction · 0.85
ClientFunction · 0.50
LoadMethod · 0.45
OnWindowResizeMethod · 0.45

Tested by

no test coverage detected