| 4763 | } |
| 4764 | |
| 4765 | void CGameClient::DummyResetInput() |
| 4766 | { |
| 4767 | if(!Client()->DummyConnected()) |
| 4768 | return; |
| 4769 | |
| 4770 | if((m_DummyInput.m_Fire & 1) != 0) |
| 4771 | m_DummyInput.m_Fire++; |
| 4772 | |
| 4773 | m_Controls.ResetInput(!g_Config.m_ClDummy); |
| 4774 | m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Hook = 0; |
| 4775 | m_Controls.m_aInputData[!g_Config.m_ClDummy].m_Fire = m_DummyInput.m_Fire; |
| 4776 | |
| 4777 | m_DummyInput = m_Controls.m_aInputData[!g_Config.m_ClDummy]; |
| 4778 | } |
| 4779 | |
| 4780 | bool CGameClient::CanDisplayWarning() const |
| 4781 | { |
no test coverage detected