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Method ParticlesScan

src/game/client/components/menus_settings_assets.cpp:188–194  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

186}
187
188int CMenus::ParticlesScan(const char *pName, int IsDir, int DirType, void *pUser)
189{
190 auto *pRealUser = (SMenuAssetScanUser *)pUser;
191 auto *pThis = (CMenus *)pRealUser->m_pUser;
192 IGraphics *pGraphics = pThis->Graphics();
193 return AssetScan(pName, IsDir, DirType, pThis->m_vParticlesList, "particles", pGraphics, pUser);
194}
195
196int CMenus::HudScan(const char *pName, int IsDir, int DirType, void *pUser)
197{

Callers

nothing calls this directly

Calls 2

AssetScanFunction · 0.85
GraphicsMethod · 0.45

Tested by

no test coverage detected