| 123 | } |
| 124 | |
| 125 | void CEffects::SmokeTrail(vec2 Pos, vec2 Vel, float Alpha, float TimePassed) |
| 126 | { |
| 127 | if(!m_Add50hz && TimePassed < 0.001f) |
| 128 | return; |
| 129 | |
| 130 | CParticle p; |
| 131 | p.SetDefault(); |
| 132 | p.m_Spr = SPRITE_PART_SMOKE; |
| 133 | p.m_Pos = Pos; |
| 134 | p.m_Vel = Vel + random_direction() * 50.0f; |
| 135 | p.m_LifeSpan = random_float(0.5f, 1.0f); |
| 136 | p.m_StartSize = random_float(12.0f, 20.0f); |
| 137 | p.m_EndSize = 0.0f; |
| 138 | p.m_Friction = 0.7f; |
| 139 | p.m_Gravity = random_float(-500.0f); |
| 140 | p.m_Color.a = Alpha; |
| 141 | p.m_StartAlpha = Alpha; |
| 142 | GameClient()->m_Particles.Add(CParticles::GROUP_PROJECTILE_TRAIL, &p, TimePassed); |
| 143 | } |
| 144 | |
| 145 | void CEffects::SkidTrail(vec2 Pos, vec2 Vel, int Direction, float Alpha, float Volume) |
| 146 | { |
no test coverage detected