| 76 | } |
| 77 | |
| 78 | void CEffects::FreezingFlakes(vec2 Pos, vec2 Size, float Alpha) |
| 79 | { |
| 80 | if(!m_Add5hz) |
| 81 | return; |
| 82 | |
| 83 | CParticle p; |
| 84 | p.SetDefault(); |
| 85 | p.m_Spr = SPRITE_PART_SNOWFLAKE; |
| 86 | p.m_Pos = Pos + vec2(random_float(-0.5f, 0.5f), random_float(-0.5f, 0.5f)) * Size; |
| 87 | p.m_Vel = vec2(0.0f, 0.0f); |
| 88 | p.m_LifeSpan = 1.5f; |
| 89 | p.m_StartSize = random_float(0.5f, 1.5f) * 16.0f; |
| 90 | p.m_EndSize = p.m_StartSize * 0.5f; |
| 91 | p.m_UseAlphaFading = true; |
| 92 | p.m_StartAlpha = 1.0f; |
| 93 | p.m_EndAlpha = 0.0f; |
| 94 | p.m_Rot = random_angle(); |
| 95 | p.m_Rotspeed = pi; |
| 96 | p.m_Gravity = random_float(250.0f); |
| 97 | p.m_Friction = 0.9f; |
| 98 | p.m_FlowAffected = 0.0f; |
| 99 | p.m_Collides = false; |
| 100 | p.m_Color.a = Alpha; |
| 101 | p.m_StartAlpha = Alpha; |
| 102 | GameClient()->m_Particles.Add(CParticles::GROUP_EXTRA, &p); |
| 103 | } |
| 104 | |
| 105 | void CEffects::SparkleTrail(vec2 Pos, float Alpha) |
| 106 | { |
no test coverage detected