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Method DamageIndicator

src/game/client/components/effects.cpp:50–53  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

48}
49
50void CEffects::DamageIndicator(vec2 Pos, vec2 Dir, float Alpha)
51{
52 GameClient()->m_DamageInd.Create(Pos, Dir, Alpha);
53}
54
55void CEffects::PowerupShine(vec2 Pos, vec2 Size, float Alpha)
56{

Callers 3

ProcessEventsMethod · 0.80
OnNewSnapshotMethod · 0.80
HandlePredictedEventsMethod · 0.80

Calls 1

CreateMethod · 0.45

Tested by

no test coverage detected