| 822 | } |
| 823 | |
| 824 | void CGameConsole::CInstance::UpdateEntryTextAttributes(CBacklogEntry *pEntry) const |
| 825 | { |
| 826 | CTextCursor Cursor; |
| 827 | Cursor.m_FontSize = FONT_SIZE; |
| 828 | Cursor.m_Flags = 0; |
| 829 | Cursor.m_LineWidth = m_pGameConsole->Ui()->Screen()->w - 10; |
| 830 | Cursor.m_MaxLines = 10; |
| 831 | Cursor.m_LineSpacing = LINE_SPACING; |
| 832 | m_pGameConsole->TextRender()->TextEx(&Cursor, pEntry->m_aText, -1); |
| 833 | pEntry->m_YOffset = Cursor.Height(); |
| 834 | pEntry->m_LineCount = Cursor.m_LineCount; |
| 835 | } |
| 836 | |
| 837 | bool CGameConsole::CInstance::IsInputHidden() const |
| 838 | { |