| 276 | } |
| 277 | |
| 278 | void CGameConsole::CInstance::UpdateBacklogTextAttributes() |
| 279 | { |
| 280 | // Pending backlog entries are not handled because they don't have text attributes yet. |
| 281 | for(CBacklogEntry *pEntry = m_Backlog.First(); pEntry; pEntry = m_Backlog.Next(pEntry)) |
| 282 | { |
| 283 | UpdateEntryTextAttributes(pEntry); |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | void CGameConsole::CInstance::PumpBacklogPending() |
| 288 | { |